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    Yeti

    Yeti

    • 1 level
    • 2 level
    • 3 level
    Yeti Yeti Yeti

    General Information

    Preferred TargetYeti

    Any

    Damage TypeYeti

    Melee (only on land)

    RangoYeti

    4.5 casillas

    Living spaceYeti

    18

    Entrenamien-toYeti

    12m - 6m - 4m - 3m

    Speed ​​of movementYeti

    12

    Attack speedYeti

    1s

    Research

    Upgrade CostYeti

    N/A - 11,000,000 - 15,000,000

    Cumulative CostYeti

    26,000,000 Yeti

    Cumulative TimeYeti

    30d Yeti Yeti "This hairy and robust beast has no trouble breaking the ice, or anything else that crosses its path. Of course, if you mess with it, you will enrage the miniyetis."

    Summary

    General

    • The Yeti is an unlocked troop once Barracks is upgraded to level 14.
    • Yetis have above average health and attack compared to most support units. When he takes damage, miniyetis are regularly spawned; Upon death, one group will spawn at a time.
    • Yetis health and attack are above average so they can help make room for a main army, especially when the miniyetis they spawn have a deceptively large amount of health to distract other defenses, they can jump over Walls and do a lot of damage to defenses, making the funnel even smoother.

    Strategies

    Offensive strategy

    • Yetis' higher than average health and relatively high attack can help the main army funnel, especially when spawning miniyetis have a deceptively large amount of health to distract other defenses, they can jump over Walls and do a large amount of damage to defenses, making the funnel even more fluid.
    • Ensuring that a Yeti is hit enough to activate miniyetis is essential to increasing the Yeti's damage output.
    • When paired with Healers, Yetis can also act as a tank. This is typically used after a Sentinel Walk. This works really well, as they can spawn a lot of miniyetis, and let them take out the Air Defenses before they target the Healers.
      • When not under the command of the Healers, they have relatively low health compared to other similar space troops, so yetis must be deployed behind other high health troops, such as Golem, Ice Golem, or PEKKA.
    • Due to the Yetis' high damage output, a common and viable strategy is to fill the War Airship with Yetis Clan Castle, and then dispatch the Battle Ram to drop the Yetis on key defenses such as Hell Tower and Artillery Eagle, paired with a Rage.

    Defensive strategy

    • Healers maximize the Yetis' potential. Protect high-impact Air Defenders and keep them away from potential Yetis attacks to maximize their value. One tip is that the attackers try to give the Yetis access to the core.
    • The Artillery Eagle and Catapult can also destroy both Yetis and their miniyetis. Keep them off-center and away from possible attacks to limit their effectiveness.
    • Due to Miniyetis' relatively low health, Poison Spells can be deadly, greatly limiting a Yeti's effectiveness in Clan Castle.
    • Due to its relatively small health pool and inability to hit air troops without miniyetis, the Yeti is a poor defensive option in Clan Wars or in general.
    • However, due to the lack of both in Town Hall 6, Yetis can serve as a decent defensive troop, and it is the only level of Town Hall where they can.
    • Splitting the Yetis can reduce their effectiveness by reducing the amount of Miniyetis and also the total HP. Giving too much access is an easy way to do this. Furthermore, this will also divide the healers.

    Upgrade Differences

    • The Yeti undergoes visual changes at all levels.
    • At level 2, the Yeti's fur turns a darker color. The horns change from a pink color to a pinkish purple. The miniyetis change to a color similar to that of the horns.
    • At level 3, the Yeti's fur turns even darker, and the backpack's miniyetis change from purple-pink to purple.

    Trivia/Trivia

    • You can have a maximum of 16 Yetis at a time in a full set of fully upgraded Army Camps. This number increases to 18 if you include the 2 that fit in a Clan Castle of level 8 or higher. On the battlefield, you can clone an additional 8 Yetis with four fully upgraded Cloning Spells (three from the normal spell inventory and one from a max-level Clan Castle).
    • Yetis have the most complex requirements for sub-tropes spawning, as they require a certain amount of damage to spawn. All other troops spawn periodically or upon death.
    • Like all elixir troops that unlock after town hall 8, the Yeti theme corresponds to a town hall (13 in this case), but is unlocked at the previous town hall (12).
    • According to a Fall 2020 Development Update, one of the earliest sketches of the Yeti was originally going to be a bigger, beefier Minion named "Giant Minion."
    • This concept served as an inspiration to the Super-henchman.
    • The description of the Yeti says that when hurting it the miniyetis get angry, but in the description of the miniyetis it says that they get angry.
    • If the Yeti runs out of miniyetis to spawn (which is possible if the Yeti heals), your basket will appear empty. Interestingly, the basket will appear full of miniyetis even though the Yeti can only spawn a few more.






    History

    • The Yeti was added in the December 9, 2019 update, with 3 levels

    comparisons

    • The Yeti, Dragon Rider, and the Hero Slayer are the three with the fewest levels.
    • The Yeti, along with the Dragon, PEKKA, Dragon Rider, and Hero Slayer are the only troops that have upgrade differences at each level.
    • The Yeti, along with the Dragon, the Dragon Rider and the Headhunter are the only troops that do not appear in Clash Royale, excluding the Superclothes.
    • The Yeti is one of several troops that does not have a builder base or super-clothing, along with the Healer, the Dragon, the Miner, the Electric Dragon, the Electric Dragon, the Golem, the Rock Thrower, the Ice Golem, and the Huntress. of Heroes.
    • The Yeti is the only Elixir Troop that can spawn other units (Yetimites).
    Stat Modifiers Enter the values ​​in these modifiers to modify the statistics in the tables below
    Golden Pass modifiers Yeti
    Apply Reset
    Preferred target Yeti Damage Type Yeti Living space Yeti Speed ​​of movement Yeti Attack speed Yeti Barracks required level Yeti Rango Yeti
    Any Melee (only on land) 18 12 1s 14 0.8 paintings
    Yetis Training Time
    1 Barracks 2 Barracks 3 Barracks 4 Barracks
    12cm 6m 4m 3m
    Level
    Yeti
    Damage per second
    Yeti
    Damage per Attack
    Yeti
    Life
    Yeti
    Miniyetis generated
    Yeti
    Training cost
    Yeti
    Research cost
    Yeti
    Research time
    Yeti
    Laboratory Required level
    Yeti
    1 230 230 2,900 8 19,000 N/A N/A N/A
    2 250 250 3,200 9 21,000 11,000,000 14d 10
    3 270 270 3,500 10 23,000 15,000,000 16d 11
    Main Village Troops
    Elixir Troops Barbarian • Archer • Giant • Goblin • Wall Breaker • Bombastic Balloon • Wizard • Medicine Woman • Dragon • PEKKA • Baby Dragon • Miner • Electric Dragon • Yeti (Miniyeti) • Montadragones
    Dark Troops Minion • Hog Rider • Valkyrie • Golem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Cub) • Rock Thrower • Ice Golem • Hero Hunter
    Supertropas Superbarbarian • Supergirl • Supergiant • Sneaky Goblin • Superbreaker • • Rocket Balloon • Supermagus • Inferno Dragon • Supermind • Supervalkyrie • Super Witch (Big Guy) • Ice Hound (Ice Pup) • Super Rock Thrower
    Heroes Barbarian King • Archer Queen • Grand Sentinel • Royal Fighter
    Elixir spells Lightning Spell • Healing Spell • Fury Spell • Leap Spell • Ice Spell • Cloning Spell • Invisibility Spell
    Dark Spells Poison Spell • Earthquake Spell • Acceleration Spell • Skeleton Spell • Bats Spell
    Siege Machines Wallbreaker • War Airship • Stone Thrower • Siege Barracks • Log Thrower
    Animals LASSI • Electric Owl • Yak • Unicorn
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