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    Town Hall / Infernal Gigatorre (TH14)

    Town Hall / Infernal Gigatorre (TH14)

    Town Hall / Infernal Gigatorre (TH14)

    levels

    5

    Minimum Town Hall

    14

    Details

    Rango

    10

    Goals

    4

    Area

    Land and Air

    Constant improvement

    Resource to improve

    Gold

    Cumulative cost

    60,000,000

    Cumulative time

    47 days




    • "The Giga Inferno makes your enemies feel like marshmallows attempting to mount an attack on a bonfire. Now further enhanced, it unleashes a poisonous cloud upon destruction that wounds and slows nearby attackers."

    Town Hall / Infernal Gigatorre (TH14) Town Hall / Infernal Gigatorre (TH14) Town Hall / Infernal Gigatorre (TH14)
    1 level 2 level 3 level
    Town Hall / Infernal Gigatorre (TH14) Town Hall / Infernal Gigatorre (TH14)
    4 level 5 level

    General

    • Town Hall level 14 requires building all unlock buildings in Town Hall 13 with level 5 Giga Inferno Tower to be upgraded. It is implied that rather than a weapon change, it is like a direct upgrade to the Inferno Giga with a different appearance, like most defenses when upgraded to new levels. While the name of the weapon and the attack effect are different from Giga Inferno, the basic nature of the weapon has not changed:
    • All the stats of the level 5 Inferno Giga are the same as those of the level 1 Inferno Giga: damage, range, number of targets, damage when destroyed. The only thing that has changed is the attack speed. Instead of a powerful blast of damage, the Giga Inferno deals damage over time. The retargeting time of Inferno rays is the same as Giga Tesla's electric arcs, but has less spill damage.
    • Level 14 of the Town Hall is the only Town Hall that sports the Giga Inferno. A level 1 Giga Inferno is already integrated with the Town Hall when the Town Hall level 13 update is completed.
    • The Giga Inferno deals very high damage per second to multiple targets at once. It only emerges when the Town Hall is damaged (by troops or spells), or when 51% of the base is destroyed.
    • Before the Giga Inferno emerges, the City Hall is not treated as a defensive building in battle, and troops targeting defense like the Giants will not attack it as long as other defenses remain. Once the Giga Inferno is active, these troops will be able to target the Town Hall along with existing defenses.
    • When the Giga Inferno is upgraded to level 3 and beyond, in addition to dealing its normal damage, the deadly bomb explodes with a slow effect when the Town Hall is destroyed, and the effect time increases with each upgrade. Unlike the freezing effect of the freezing spell, it only slows the movement of the attacking troops and the speed of attack, like an ice golem attacking a defense and its rate of fire slows down.
    • The levels of the Giga Inferno are indicated by the number of stars that can be seen by touching a Town Hall 13. The Roman numerals on the side of the Town Hall also show the level of the Giga Inferno inside. This is more important than the Giga Tesla's naming, as the visual enhancement difference of the Town Hall and the weapon itself is not as dramatic.

    Strategy

    • The Giga Inferno can be extremely dangerous; it can be compared to a multi-target Inferno Tower, except it deals much more damage than one. You may consider using a freezing spell on the Giga Inferno to prevent it from wreaking havoc on your troops.
    • Even at level 2, the Giga Inferno has the same damage per target as the average level of a level 7 single-target Inferno Tower.
    • Compared to the Giga Tesla, the Giga Inferno's faster rate of fire allows it to burn down hordes of smaller units much faster, so even at level 1, the Giga Inferno can be quite a threat.
    • Sometimes it is bad (for the defending side) that the Giga Inferno is activated, since the troops aiming at the defense (eg giants, balloons, golems) can attack the Town Hall. It's nice to have a single-target Inferno Tower nearby to counter this.
    • It can be useful to use a single earthquake spell to activate the Giga Inferno so that defense-targeting troops, such as Balloons, can advance towards the Town Hall and target it. This is often best done when these troops are close to the Town Hall so that the Giga Inferno has less time to fire on these troops.
    • When you go against Giga Inferno, be prepared for his explosion if you destroy him, as he can take down many smaller troops, including bowlers and balloons, and also significantly damage your larger troops and heroes. The Grand Warden's Eternal Tome ability can be helpful in preventing blast damage from injuring your troops, but it won't prevent the blast from freezing your troops.
    • The miners will be able to dig before the explosion happens, so they will be safe unless they resurface too soon.
    • The blast radius, while significant, is smaller than the Giga Inferno's range. Long-range units like the Archer Queen can stay away from the blast if they don't move towards the Town Hall before it explodes.
    • If the Town Hall is isolated with a large empty space around it, as is often the case in anti-2 star bases, it can often be useful to allow a lone Wall Breaker or Battle Blimp (loaded with troops from the High Clan Castle). damage, such as PEKKA, Valkyries or Balloons) to target the Town Hall, while the rest of the army can be used to clear the buildings around. If you manage to take down the Town Hall with the Siege Engine, the explosion will likely only affect the Clan Castle troops you used to take it down, and you can use the Guardian ability elsewhere (against Eagle Artillery, for example).

    Improvements

    Level

    Town Hall / Infernal Gigatorre (TH14)



    Maximum damage per second

    Town Hall / Infernal Gigatorre (TH14)

    Decreasedspeed ion

    Town Hall / Infernal Gigatorre (TH14)

    Decreasedon of attack

    Town Hall / Infernal Gigatorre (TH14)

    Cost

    Town Hall / Infernal Gigatorre (TH14)

    Upgrade Time

    Town Hall / Infernal Gigatorre (TH14)


    Experience Obtained

    Town Hall / Infernal Gigatorre (TH14)

    Required Town Hall Level

    Town Hall / Infernal Gigatorre (TH14)

    1 100 30% 30% N/A N/A N/A 14
    2 120 35% 35% 9,000,000 9d 881 14
    3 140 40% 40% 11,000,000 11d 974 14
    4 160 45% 45% 13,000,000 13d 1,059 14
    5 180 50% 50% 15,000,000 14d 1,099 14
    Scope Town Hall / Infernal Gigatorre (TH14) Attack speed Town Hall / Infernal Gigatorre (TH14) Target Unit Type Town Hall / Infernal Gigatorre (TH14) Number of Objectives Town Hall / Infernal Gigatorre (TH14) Damage on Destroy Town Hall / Infernal Gigatorre (TH14)
    10 0.128s Land and Air 4 1,000
    Main Village Buildings
    Defensive buildings Cannon • Archer Tower • Mortar • Defense Rockets • Wizard Tower • Air Controller • Tesla Tower • Bomber Tower • Crossbow • Inferno Tower • Artillery Eagle • Tesla Gigator • Infernal Gigator • Catapult • Gigatorre Infernal (TH14) • Walls

    Traps: Bomb • Spring Trap • Aerial Bomb • Set of Explosives • Aerial Trace Mine • Skeleton Trap • Tornado Trap

    Resource buildings Town Hall • Gold Mine • Elixir Collector • Dark Elixir Extractor • Gold Store • Elixir Store • Dark Elixir Store • Clan Castle (Treasury)
    Army buildings Camp • Barracks • Dark Barracks • Laboratory • Spell Cauldron • Dark Spell Cauldron • Workshop • Altar of the Barbarian King • Altar of the Archer Queen • Altar of the Grand Sentinel • Altar of the Royal Fighter
    Other buildings Decorations • Obstacles • Builder's Hut • Master Builder's Hut • Ship • Loot Cart • Strongman's Caravan • Supersauna
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