-
1 level
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3 level
-
5 level
-
7 level
-
8 level
6
30 seconds
24
1.7 seconds
54,500,000
61 days
These scooped scoundrels go underground. they sneak under the walls and emerge alongside their targets. When underground, miners do not take damage or activate traps, but do receive bonuses from spells.
- The Miner is the twelfth Elixir Troop unlocked at Barracks level 12.
- It is single-target and buries underground when not facing enemy troops or buildings. This allows him to have the useful ability to remain unaffected by walls and evade all traps.
- The miner does not have a favorite target, they simply attack the target closest to them.
- The Miner is similar to the Hog Rider before he attacked defenses he can bypass Walls. However, the Miner's mechanic is better as he is invincible when underground.
- Miners synergize well with Pig Riders, and the two types of troops can be combined into a combination known as the Pig Miner. Miners can take on defensive Heroes and Skeleton Traps, while Pig Riders They are more powerful against defenses because they prioritize defenses and have better DPS. If the Grand Sentinel and the Royal Fighter are unlocked, they can also be dispatched with a hybrid attack to support, as these two heroes are also capable of bypassing walls and thus can easily follow them.
- However, the combination has a weakness to Clan Castle's air troops, as neither of them is capable of targeting them. It may be useful to activate and destroy the Clan Castle troops before attacking, if possible.
- Miners can be used to set off traps and attract Clan Castle troops. They can also be used as a little distraction.
- For example: you are using a GoWiPe (Golems, Mages and PEKKAs), but the Inferno Tower and Clan Castle troops will eliminate your Golems in seconds once they are within range. You can quickly place a Miner to appear and distract defenses.
- The miner cannot be placed anywhere on the map, unlike his Clash Royale counterpart. It must be placed outside the red zone like any other unit.
- Miners in large numbers are great for attacking bases with Hell Towers that are set to single target mode, as every time miners are buried, Hell Towers have to heat up again.
- Take advantage of the miners' ability to dig underground. The more miners you have, the faster they will destroy the buildings or troops they were targeting, allowing them to get back underground quickly. This makes defenses take less time to attack them and can be aided by Fury Spell to increase their damage or Healing Spell to keep them at full health when Miners are attacking very high HP buildings like warehouses. It is advisable to have enough miners in a squad to fire at any building they come in contact with, except buildings with a lot of hit points, such as warehouses.
- Miners are vulnerable when scattered, in small numbers, or when attacking high-powered buildings, because they have relatively low damage and power.
- Miners are useful when they are in the center of the base. Take out the outer buildings with other troops like Rock Thrower and your Heroes to keep them in the center.
- Miners are decently tank Clan Castle troops that deal decent damage. They deal decent damage, but don't burrow underground when defending. Instead, they move above the ground at a reduced rate. Combined with its relatively slow impact speed, this means that it can be useful to surround a defensive miner with massive troops.
- Since miners do not activate traps while digging, you will need to place your traps so that they activate when miners appear.
- You can keep your base compact and your warehouses close to your defenses to fight the Miners. By doing this you are giving Miners less time to heal while traveling underground, helping your defenses to do the maximum amount of damage while on the ground and keeping them on the ground for longer when attacking warehouses.
- Skeleton traps placed on the ground and massive defensive troops from clan castles (such as massive archers) can delay miners for some time as they have a slow attack rate. Miners may bury themselves a short distance away to continue attacking these distractions, taking longer than necessary.
- Giant Bombs can deal significant damage to Miners and can surprise the opponent. However, since Miners only activate traps when they are on the surface, they cannot be damaged when underground, place them right next to one defense in the direction of another defense to activate it.
- The Miner undergoes major visual changes at levels 3, 5, and 7.
- Initially, the Miner is a man in a red shirt, a brown backpack, and a silver-gray helmet with a blown sail.
- At level 3, the color of the miner's shovel changes from silver to gold.
- At level 5, the miner's light source changes from a candle to a beacon.
- At level 7, the miner's helmet turns gold, the lighthouse gets slightly larger, and the shovel stick is now metallic instead of wood. The shovel also appears to be cleaner.
- At level 8, the color of the miner's shovel changes from gold to purple.
May 3 2016
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The miner first originated in Clash Royale.
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Patch
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Type
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Description
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May 24 2016
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Actualización
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Mining aggregate with 4 levels.
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June 8, 2016
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Maintenance pause
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Defensive Miners can now jump over Walls.
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August 2016
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Balance changes]
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Miner's movement speed reduced from 24 to 20.
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12 October 2016
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Actualización
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Force defenses to re-target if they are targeting Miners when they go underground. Previously, such defenses continued to target the Miners, but without damaging them.
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November 2016
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Actualización
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Miner's training time reduced from 5 minutes to 2 minutes.
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March 2017
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Balance update
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Miner hit points increased by 50 at all levels.
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2017 June
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Actualización
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- Level 5 Miner has been added.
- Level 2-4 Miners hit points increased.
- Upgrade costs and times have been reduced at all levels.
- The level 3 Miners' Lab requirement was lowered to level 8 (allowing City Hall 10 players to get them).
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December 18 2017
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Actualización
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Miner's accommodation space increased from 5 to 6.
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June 11, 2018
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Update "Town Hall 12".
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Added Level 6 Miner.
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June 26, 2018
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Balance update
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Reduced refresh times for level 2-5 miners.
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December 2019
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Update of "Town Hall 13".
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- Added Level 7 Miner.
- Level 6 Miners hit points increased.
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March 30 2020
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Actualización
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The cost of upgrades for level 2 and 3 miners has been reduced.
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12 October 2020
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Actualización
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Fixed the attack animation of the Miner so that it deals damage simultaneously when the shovel hits the target.
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2021 April
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Update "Town Hall 14".
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Reduced the cost of upgrades and times for Level 2-6 Miners.
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September 2021
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Actualización
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Miner icon
- Unlike his Clash Royale counterpart, he is capable of digging again after surfacing.
- Your Barracks image could be an enlarged image of your Clash Royale card.
- The appearance of the Miner is similar to that of a Builder.
- The icon and image of the Miner show him in a blue shirt. However, in battle, he appears wearing a red shirt.
- Although the Miner buries underground when he attacks, he does not bury when he moves within the Camps.
- When the Miner disappears upon death or at the end of a battle, it does not explode to Normal Elixir or Dark Elixir.
- The Miner is one of the few ground armies that are able to avoid the walls without a jump spell, the others being the Pig Rider, the Royal Champion, the Headhunter and the Great Guardian. (if it is put in ground mode).
- The Miner, along with the Baby Dragon and the Ice Golem, is one of the three permanent Home Village troops that transfer directly from Supercell's other game, Clash Royale.
- The miner is one of the five army troops that have lived in history, the others are the barbarian, the archer and possibly the balloon. Most, if not all of the other troops, are based on humans or mythological creatures.
- The Miner and the Ice Golem are the only troops that have visual changes every 2 levels, as most Troops don't have much visual change.
- The Miner is one of several troops that does not have their Base version of the builder or Superclothes as a counterpart, along with the Healer, the Dragon, the Electric Dragon, the Yeti, the Dragon Rider, the Golem, the Ice Golem, and the Huntress. of Heroes.
- It is one of the two troops that has different stats when used defensively and not offensively, the other is the Ice Golem (the Ice Golem's death freeze is lower on defense and lasts less).
- The miner is currently the only troop that does not activate any traps while moving, as they are going underground.
Stat Modifiers
Enter the values in these modifiers to modify the statistics in the tables below
Golden Pass modifiers
Miners training time
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1 Barracks
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2 Barracks
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3 Barracks
|
4 Barracks
|
2m
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1m
|
40s
|
30s
|
Level
|
Damage per second (Primary Target)
|
Damage per attack (Primary Target)
|
Life points
|
Training cost
|
Research Cost
|
Research Time
|
Required Laboratory Level
|
1
|
80
|
136
|
550
|
4,200
|
N/A
|
N/A
|
N/A
|
2
|
88
|
149.6
|
610
|
4,800
|
3,500,000
|
3d
|
8
|
3
|
96
|
163.2
|
670
|
5,200
|
4,500,000
|
5d
|
8
|
4
|
104
|
176.8
|
730
|
5,600
|
6,000,000
|
7d 12h
|
9
|
5
|
112
|
190.4
|
800
|
6,000
|
8,000,000
|
10d 12h
|
9
|
6
|
120
|
204
|
900
|
6,400
|
10,500,000
|
14d
|
10
|
7
|
128
|
217.6
|
1,000
|
6,800
|
14,000,000
|
15d 12h
|
11
|
8
|
136
|
231.2
|
1,100
|
7,200
|
17,500,000
|
17d
|
12
|
* Overhead movement speed is when burrowing underground during attacks. The Miner has 20 movement speed when defending as Castilian or Clan troops.
Main Village Troops
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Elixir Troops
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Barbarian • Archer • Giant • Goblin • Wallbreaker • Bomb Balloon • Wizard • Healer • Dragon • PEKKA • Baby Dragon • Miner • Electric Dragon • Yeti (Miniyeti) • Dragon Rider
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Dark Troops
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Minion • Hog Rider • Valkyrie • Golem (Golemite) • Witch (Skeleton) • Lava Hound (Lava Cub) • Rock Thrower • Ice Golem • Hero Hunter
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Supertropas
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Superbarbarian • Supergirl • Supergiant • Sneaky Goblin • Superbreaker • • Rocket Balloon • Supermagus • Inferno Dragon • Supermind • Supervalkyrie • Super Witch (Big Guy) • Ice Hound (Ice Pup) • Super Rock Thrower
|
Heroes
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Barbarian King • Archer Queen • Grand Sentinel • Royal Fighter
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Elixir spells
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Lightning Spell • Healing Spell • Fury Spell • Leap Spell • Ice Spell • Cloning Spell • Invisibility Spell
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Dark Spells
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Poison Spell • Earthquake Spell • Acceleration Spell • Skeleton Spell • Bats Spell
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Siege Machines
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Wallbreaker • War Airship • Stone Thrower • Siege Barracks • Log Thrower
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Animals
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LASSI • Electric Owl • Yak • Unicorn
|