15
1
3 × 3
Elixir
11,948,550
32 days, 3 hours, 45 minutes, 10 seconds
All your gold is stored here, so don't let the goblins get near it! Upgrade it to increase its ability and resistance to attacks.
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1 level
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2 level
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3 level
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4 level
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5 level
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6 level
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7 level
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8 level
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9 level
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10 level
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11 level
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12 level
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13 level
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14 level
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15 level
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- The gold store allows you to save the gold found from the gold mines to be able to use it in future improvements or for the use of new buildings.
- They can continue to store gold even though they are in the process of improvement, but the maximum capacity will be the same until the process is completed.
- The maximum amount that can be stolen from the gold store is 25% of the amount of gold you own at the time of the attack.
- Warehouses do not take damage from area spells such as the lightning spell and the earthquake spell.
- If you exceed the maximum capacity of your warehouse with an offer, they will not steal 25% of what you have but 25% of the maximum of your warehouse.
- Gold Stores experience significant visual changes at levels 5, 10, 11, and 12.
- When initially constructed, the gold store consists of a square open wooden warehouse with raised wooden corners. It is reinforced around the base by a single steel band with small brass rivets.
- At level 2, the warehouse grows slightly higher, adding a couple of small steps on one side and a steel door on the other. A second steel reinforcement band also appears.
- At level 3, the warehouse grows taller and adds a third band of steel reinforcement. The two small steps are replaced with a short ladder. The level 4 gold store is slightly higher still with a fourth steel band and a higher ladder.
- At level 5, the four steel bands are replaced by a solid metal base (although the top is still wooden). The truss appears at the base of the four corners of the structure. The ladder is replaced by steel rungs, and a padlock appears on the steel door.
- At level 6, the warehouse grows taller again, and a new band of steel appears above the metal base.
- At level 7, he receives additional reinforcement in all four corners.
- At level 8, it grows taller once more and the armor in the corners receives metal spikes.
- At level 9, the warehouse grows in height again, receiving a second steel reinforcement band above the metal base. The truss cladding at the corners grows wider with additional spikes.
- At level 10, all remaining wood is replaced with metal. The flat sides of the Warehouse receive brass-tipped brass plates, while the corners retain their steel-tipped bracing, although these now extend the length of the structure. The gray metal padlock on the door is replaced by a pair of brass padlocks.
- At level 11, the upper halves of the corner braces are replaced with spiked brass armor, and the four corners are given huge vertical gold spikes.
- At level 12, you get a large stone base with steps leading up to the staircase, the vertical spikes are replaced by golden pillars, and the two locks are replaced by a brass vault.
Town hall level
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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Quantity Available
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1
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1
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2
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2
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2
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2
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2
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3
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4
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4
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4
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4
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4
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4
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Level
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Capacity
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Life points
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Cost (Elixir)
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Upgrade time
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Experience
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Town hall level
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1
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1,500
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400
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300
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10s
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3
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1
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2
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3,000
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600
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750
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15cm
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30
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2
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3
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6,000
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800
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1,500
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30cm
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42
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2
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4
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12,000
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1,000
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3,000
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1h
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60
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3
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5
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25,000
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1,200
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6,000
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2h
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84
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3
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6
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45,000
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1,400
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12,000
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3h
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103
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3
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7
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100,000
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1,600
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25,000
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4h
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120
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4
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8
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225,000
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1,700
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50,000
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5h
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134
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4
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9
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450,000
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1,800
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100,000
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8h
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169
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5
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10
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850,000
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1,900
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250,000
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12h
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207
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6
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11
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1,750,000
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2,100
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500,000
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16h
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240
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7
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12
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2,000,000
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2,500
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1,500,000
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3d
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509
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11
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13
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3,000,000
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2,900
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3,000,000
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6d
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720
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12
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14
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4,000,000
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3,300
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4,000,000
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9d
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881
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13
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15
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6,000,000
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3,700
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4,500,000
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12d
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1,018
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14
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Main Village Buildings
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Defensive buildings
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Cannon • Archer Tower • Mortar • Defense Rockets • Wizard Tower • Air Controller • Tesla Tower • Bomber Tower • Crossbow • Inferno Tower • Artillery Eagle • Tesla Gigator • Infernal Gigator • Catapult • Infernal Gigatorre (TH14) • Walls
Traps: Bomb • Spring Trap • Aerial Bomb • Set of Explosives • Aerial Trace Mine • Skeleton Trap • Tornado Trap
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Resource buildings
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Town Hall • Gold Mine • Elixir Collector • Dark Elixir Extractor • Gold warehouse • Elixir Store • Dark Elixir Store • Clan Castle (Treasury)
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Army buildings
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Camp • Barracks • Dark Barracks • Laboratory • Spell Cauldron • Dark Spell Cauldron • Workshop • Altar of the Barbarian King • Altar of the Archer Queen • Altar of the Grand Sentinel • Altar of the Royal Fighter
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Other buildings
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Decorations • Obstacles • Builder's Hut • Master Builder's Hut • Ship • Loot Cart • Strongman's Caravan • Supersauna
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