Catapult
levels
3Minimum Town Hall
13Details
Rango
3 10Shot frequency
3 secSize
3x3Constant improvement
Resource to improve
GoldCumulative cost
51,000,000Cumulative time
51 days- "The catapult hurls rocks attached to the nearest target. When they hit the first target, the rope that binds them unravels, dealing additional damage to troops behind."
Level 1 Reloaded | Level 2 Reloaded | Level 3 Reloaded |
Tier 1 Out of Stock | Tier 2 Out of Stock | Tier 3 Out of Stock |
Summary
- 1 General
- 2 Strategy
- 3 Appearance
- 4 Extra
- 5 Improvements
General
- The Catapult is a splash damage defense that has one damage per second. It can do quick work on most support troops because the splash area is different than the usual blast ring of mortars and mage towers. Troops behind the initial cone-shaped target will take splash damage and troops next to or in front of the target will be unharmed. Splash damage decreases with distance.
- The Catapult can target ground and air troops, but it can only hit one type per shot. For example, if a Catapult targets the Archer Queen with her healers performing a Queen Walk attack, only the Archer Queen will be damaged since in this attack it only affects other ground troops and vice versa.
Strategy
Defensive
- Use it to aid high-damage, single-target defenses like the Single-target Hell Towers, as it will defend against large hordes of weak troops, while the strongest defense will take out any heroes or high health troops.
Offensive
- Use strong Troops instead of troop groups because it has a high attack area, similar to mortars.
Appearance
- At level 1, the Catapult has a blue wooden arm, supported by a metal, that supports rocks that have been tied with a rope.
- At level 2, the Catapult gains bronze bolts on the arm and the stone that supports the base.
- At level 3, the brass screws are removed from the legs. The gray areas at the base are now black and the blue areas are now a shade of light green. The gray bands on the legs are replaced by black brackets with gold lines. The base of the arm also turns light green and the metal bracket becomes larger. The armrests turn gold.
Extras
Improvements
Town hall level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quantity Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 2 |
Level | Damage per second | Damage per attack | Life points | Upgrade Cost | Upgrade Time | Experience | Town hall level |
---|---|---|---|---|---|---|---|
1 | 150 | 451.92 | 3,000 | 15,000,000 | 15d | 1,138 | 13 |
2 | 170 | 548.76 | 3,500 | 17,000,000 | 17d | 1,211 | 13 |
3 | 190 | 613.32 | 4,800 | 19,000,000 | 19d | 1,281 | 14 |
Scope | Attack speed | Damage Type | Target Unit Type |
---|---|---|---|
3 10 | 3s | Area Splash | Terrestrial and aerial |
Main Village Buildings | |
---|---|
Defensive buildings | Cannon • Archer Tower • Mortar • Defense Rockets • Wizard Tower • Air Controller • Tesla Tower • Bomb Tower • Crossbow • Inferno Tower • Artillery Eagle • Tesla Gigator • Infernal Gigator • Catapult • Infernal Gigatower (TH14) • Walls
Traps: Bomb • Spring Trap • Aerial Bomb • Set of Explosives • Aerial Trace Mine • Skeleton Trap • Tornado Trap |
Resource buildings | Town Hall • Gold Mine • Elixir Collector • Dark Elixir Extractor • Gold Store • Elixir Store • Dark Elixir Store • Clan Castle (Treasury) |
Army buildings | Camp • Barracks • Dark Barracks • Laboratory • Spell Cauldron • Dark Spell Cauldron • Workshop • Altar of the Barbarian King • Altar of the Archer Queen • Altar of the Grand Sentinel • Altar of the Royal Fighter |
Other buildings | Decorations • Obstacles • Builder's Hut • Master Builder's Hut • Ship • Loot Cart • Strongman's Caravan • Supersauna |