15
1
3 × 3
Elixir
18,288,700
29 days, 17 hours, 16 minutes, 10 seconds
In the barracks you can train your troops to attack enemies. Upgrade it to unlock advanced units so you can win epic battles.
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1 level
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2 level
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3 level
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4 level
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5 level
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6 level
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7 level
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8 level
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9 level
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10 level
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11 level
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12 level
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13 level
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14 level
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15 level
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- The barracks allows you to train troops using elixir, and once they finish being trained, they will go to the camps.
- If the barracks is in the process of upgrading, you will not be able to train troops.
- If there are troops in training and the barracks is upgraded, the troops will not train until the upgrade process is complete.
- Starting with the Christmas 2012 update, the barracks emits a glow on their door when they have troops in training.
- In the May 2016 update, the sound emitted when training a troop changes.
- When first constructed, the barracks is a red square building, with a sloping roof with a small window and an entrance without a door. The ceiling is adorned with a pair of crossed swords. The building itself resembles a larger builder's cabin, but with several differences. The swords on the ceiling symbolize the Barbarian, unlocked in this level. A small window is carved into the stone wall.
- At level 2, the barracks gains a pair of archery targets on the side of the structure (with several arrows stuck in the targets, as well as on one side of the building) and a shelf by the entrance with a pair of swords barbarian. The archery "target shooting" represents the Archer, unlocked at this level.
- At level 3, the sloping roof only extends downward to become a slightly higher pointed roof, and the door is enlarged. Both modifications were possibly made in order to accommodate the larger units, the Giants unlocked at this level. Additional arrows appear on the "target shooting" (and on the walls), a third sword appears on the hanger, and one is stuck on the left side of the door.
- At level 4, one of the archery "target shooting" moves to the front of the Barracks to the left of the door, and one of the arrows on the wall is removed, leaving only one. It also seems to be a little higher. The Barbarian sword on the wall moves in the frame. The Goblins do not seem to be represented at this level, however it is the unit that is unlocked.
- At level 5, a small wooden barrier (made from Level 1 Walls) is added along one side of the structure. The bar frame is replaced with a pump rack, made up of a pair of them. Also, two femurs (bones) appear on the ground in front of the door. The walls, bones, and bombs appear to represent Wall Breakers, and it is reasonable to assume that they use the walls for training purposes, just as Archers do for "target shooting."
- At level 6, the walls are replaced with the launch of a balloon consisting of a wooden lattice structure that supports a raised wooden platform, similar to a Level 1 Archers Tower. A rope tether strap also hangs. of the raised wooden platform, currently tied to a small stake in the ground. One of the two femurs disappears.
- At level 7, the bomb rack is replaced with a spell cauldron that appears to represent the Wizard, the unit unlocked at this level, and the remaining femur disappears.
- At level 8, the balloon launch pad is upgraded to a much more robust version of gold metal. The square wooden deck is replaced with a sunburst style, attached to the support frame with four large rivets. It is possible that the launch pad in the form of rays of sun represents the Healers unlocked in this level.
- At 9th level, the giant swords on the roof of the barracks are replaced with what appears to be a black louvered vent or a tub of molten lava. Either way, the fire from the mouth (and, when raised to level 4 with the Lab, the flaming eyes) Dragons are probably the units that carried this addition.
- At level 10, the entire structure, including the deck edges, is clad in gray metal with gold rivets. The Sword Rack, seen alongside the previous levels">levels, replaces the Spell Cauldron, now sporting five swords instead of four. Lastly, the large louvered ventilation is replaced with a huge PEKKA head which is the unlocked unit at this level.
- At level 11, the head of the PEKKA is once again replaced by a vent similar to that of level 9, but this time smaller. The cauldron is replaced by what appears to be two small dragon eggs. The sun-shaped platform has been replaced with a wooden platform reinforced with a red cap and a strap is added, supposedly to contain the Baby Dragon, and this appears on the top of the platform.
- At level 12, the ventilation grill is replaced with a pair of crossed shovels along with a miner's hat on top. The dragon eggs are replaced with a mine cart and the railroad to represent the miner, unit unlocked in this level.
- At level 13, the blades and hull are replaced by antennas. The ladder is replaced by a chimney and the mine cart by an electrical outlet. This indicates that it is unlocked when Electric Dragon.
- At level 14, the fireplace has ice. The antennas are replaced by a grid in which inside there are Miniyetis. The plug is replaced by a basket. All of this represents what is unlocked by Yeti.
Town hall level
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1
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2
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3
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4
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5
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6
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7
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8
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9
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10
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11
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12
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13
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14
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Quantity Available
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1
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2
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2
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3
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3
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3
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4
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4
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4
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4
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4
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4
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4
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4
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Level
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Cost
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Upgrade time
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Experience
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Life
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Town hall level
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Unlocked drive
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1
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200
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10s
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3
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250
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1
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Bárbaro
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2
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1,000
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1m
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7
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290
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1
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Goalkeeper
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3
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2,500
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15cm
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30
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330
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1
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Giant
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4
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5,000
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1h
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60
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370
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2
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Duende
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5
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10,000
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4h
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120
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420
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3
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Wall breakers
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6
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80,000
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8h
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169
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470
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4
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Bombastic balloon
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7
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240,000
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12h
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207
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520
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5
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Mago
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8
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700,000
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16h
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240
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580
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6
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Curandera
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9
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1,000,000
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1d
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293
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650
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7
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Dragon
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10
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1,500,000
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2d
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415
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730
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8
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Pekka
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11
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2,500,000
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3d
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509
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810
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9
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Baby dragon
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12
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3,250,000
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5d
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657
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900
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10
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Miner
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13
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4,000,000
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8d
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831
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980
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11
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Electric Dragon
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14
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5,000,000
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9d
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881
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1,050
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12
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Yeti
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15
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6,000,000
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11d
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974
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1,150
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13
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Montadragones
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Elixir Troops Training Time
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Troop
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Number of Quarters Available
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1 Barracks
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2 Barracks
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3 Barracks
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4 Barracks
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Bárbaro
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20s |
10s |
6s |
5s
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Goalkeeper
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24s |
12s |
8s |
6s
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Giant
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2m |
1m |
40s |
30s
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Duende
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28s |
14s |
9s |
7s
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Wall breakers
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1m |
30s |
20s |
15s
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Bombastic balloon
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2m |
1m |
40s |
30s
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Mago
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2m |
1m |
40s |
30s
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Curandera
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8m |
4m |
2m 40s |
2m
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Dragon
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12cm |
6m |
4m |
3m
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Pekka
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12cm |
6m |
4m |
3m
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Baby dragon
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6m |
3m |
2m |
1m 30s
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Miner
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2m |
1m |
40s |
30s
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Electric Dragon
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24cm |
12cm |
8m |
6m
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Yeti
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12cm |
6m |
4m |
3m
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Main Village Buildings
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Defensive buildings
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Cannon • Archer Tower • Mortar • Defense Rockets • Wizard Tower • Air Controller • Tesla Tower • Bomber Tower • Crossbow • Inferno Tower • Artillery Eagle • Tesla Gigator • Infernal Gigator • Catapult • Infernal Gigatorre (TH14) • Walls
Traps: Bomb • Spring Trap • Aerial Bomb • Set of Explosives • Aerial Trace Mine • Skeleton Trap • Tornado Trap
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Resource buildings
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Town Hall • Gold Mine • Elixir Collector • Dark Elixir Extractor • Gold Store • Elixir Store • Dark Elixir Store • Clan Castle (Treasury)
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Army buildings
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Camp • Barracks • Dark Barracks • Laboratory • Spell Cauldron • Dark Spell Cauldron • Workshop • Altar of the Barbarian King • Altar of the Archer Queen • Altar of the Grand Sentinel • Altar of the Royal Fighter
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Other buildings
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Decorations • Obstacles • Builder's Hut • Master Builder's Hut • Ship • Loot Cart • Strongman's Caravan • Supersauna
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