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    Cauldron of spells

    Cauldron of spells

    Cauldron of spells

    levels

    6

    Minimum town hall level

    5

    Size

    3 × 3

    Constant improvement

    Resource to improve:

    elixir

    Cumulative cost

    11,000,000

    Cumulative cost

    25 days
    Cauldron of spells Cauldron of spells Cauldron of spells
    1 level 2 level 3 level
    Cauldron of spells Cauldron of spells Cauldron of spells
    4 level 5 level 6 level
    • Around the cauldron of spell gather the wisest magicians, who are better trained to create magical weapons than to fight on the front lines. Use their powerful attack spells to tip the scales in your favor in battle.




    Details

    • The spell cauldron allows the player to create spells, helping him win an invasion (be it multiplayer or the goblins).
    • If they attack your village and destroy the spell factory, you will not lose your spells.
    • If you upgrade the cauldron of spells while one or more are being created, the spell will continue to be cast during the process, but will not be available until the upgrade process is complete.
    • If you have spells already prepared and you upgrade the spell cauldron, these can be used, but you will not be able to create more until the process is finished.

    Changes for Improvement

    • When initially built, it consists of a gray metal cauldron with a valve and handwheel at the front. It is supported by a total of eight wooden legs tied to the edges of the cauldron, and at the rear is a frame-like sling used to hold the mixing spoon while the spell cauldron is in operation.
    • At level 2, the cauldron changes from gray metal to bronze.
    • At level 3, the cauldron changes from bronze to gold. The strings that connect the legs to the cauldron disappear and are replaced by three golden rails that surround the cauldron.
    • At level 4, the cauldron of spells gains spiked metal armor that protects the four corners of the structure, similar to those found in the Gold Store.
    • At level 5, the cauldron of spells gains blue hexes on the protective pads in each corner.

    Constant improvement

    Town hall level 1 2 3 4 5 6 7 8 9 10 11 12
    Quantity Available 0 0 0 0 1 1 1 1 1 1 1 1
    Level Life Spell Unlocked Capacity Cost (choose) Upgrade time Acceleration with Gems Experience Town hall level
    1 425 Lightning spell 2 200,000 8h 5 169 5
    2 470 Healing spell 4 400,000 1d 5 293 6
    3 520 Rage spell 6 800,000 2d 5 415 7
    4 600 Jump spell
    Ice spell
    8 1,600,000 3d 12h 5 549 9
    5 720 Cloning Spell 10 3,200,000 6d 5 720 10
    6 840 Invisibility spell 10 4,800,000 7d 5 777 11
    Main Village Buildings
    Defensive buildings Cannon • Archer Tower • Mortar • Defense Rockets • Wizard Tower • Air Controller • Tesla Tower • Bomber Tower • Crossbow • Inferno Tower • Artillery Eagle • Tesla Gigator • Infernal Gigator • Catapult • Infernal Gigatorre (TH14) • Walls

    Traps: Bomb • Spring Trap • Aerial Bomb • Set of Explosives • Aerial Trace Mine • Skeleton Trap • Tornado Trap



    Resource buildings Town Hall • Gold Mine • Elixir Collector • Dark Elixir Extractor • Gold Store • Elixir Store • Dark Elixir Store • Clan Castle (Treasury)
    Army buildings Camp • Barracks • Dark Barracks • Laboratory • Cauldron of spells • Cauldron of dark spell • Workshop • Altar of the Barbarian King • Altar of the Archer Queen • Altar of the Great Sentinel • Altar of the Royal Fighter
    Other buildings Decorations • Obstacles • Builder's Hut • Master Builder's Hut • Ship • Loot Cart • Strongman's Caravan • Supersauna
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