Arqueras Tower / Village
levels
20Minimum Town Hall
2Details
Rango
10Shot frequency
0,5 secondsGoals
OnlyArea
Land and airSize
3 × 3Constant improvement
Resource to improve
GoldCumulative cost
77,368,000Cumulative time
77 days and 16 minutes
Archer Towers have more range than cannons and can also attack air units.
Summary
- 1 Long Range Mode
- 2 Fast Attack Mode
- 3 Details
- 4 Strategy
- 5 Appearance
- 6 Improvement
- 6.1 Normal
- 6.2 perfected
Long Range Mode
1 level | 2 level | 3 level | 4 level | 5 level |
6 level | 7 level | 8 level | 9 level | 10 level |
11 level | 12 level | 13 level | 14 level | 15 level |
16 level | 17 level | 18 level | 19 level | 20 level |
Fast Attack Mode
1 level | 2 level | 3 level | 4 level | 5 level |
6 level | 7 level | 8 level | 9 level | 10 level |
11 level | 12 level | 13 level | 14 level | 15 level |
16 level | 17 level | 18 level | 19 level | 20 level |
Details
- Archer Towers are very useful defensive structures, due to their ability to attack ground and air targets, and their range is considerably good.
- You do not need to train an Archer to have the Archer Tower, nor do you need to unlock the Archer in your barracks. Any archer upgrades that have been completed in your Laboratory have no effect on the archer tower.
- The Archers Tower is the first defense to unlock that can attack air troops.
- The number of Archers in the tower is purely cosmetic. Archers tower with three Archers on top have the same range and damage rate as towers with only two Archers on top.
- The archers tower is one of the three defenses that has troops on top of it, the other two are the mage's tower and the bomber tower.
- When upgrading an archer tower, there are no archers in it. The Archers at the top also disappear while the tower is moving.
- When upgraded, the tower appears at the base of the war as the previous level, without the archers at the top, although it is fully functional (the same goes for the Tower of Mages as well).
Strategy
Defensive
- As you can attack both ground and air units from a great distance, it is a good idea to place them on the outer perimeter of the village, to allow you to take advantage of their excellent range and provide cover for the other defenses.
Offensive
- Although they can affect both types of troops (ground and air), they can only shoot one at a time, which makes these towers vulnerable when being attacked by numerous groups of troops.
- It is advisable not to use balloons until the towers are destroyed, since being slow units, they are an easy target. If balloons are used, it is easier to use a group of these so that they can quickly destroy the archer towers with as few losses as possible.
Appearance
- Archer Towers undergo significant visual changes at levels 6, 11, 12, 13, and 14.
- When initially built, the archer's tower has an open wooden fence that supports a flat wooden platform; An exterior wooden ladder leads from the ground to the platform level. From levels 2 to 5, the lattice structure and the wooden platform receive additional reinforcement.
- At level 2, the archer tower receives 4 short posts on top and the wood gets thicker.
- At level 3, the archer tower receives gray stone fillings on the legs and the short posts connect to each other on the platform.
- At level 4, the archer tower has the fillings turned into supports and a small green flag is added under the platform.
- At level 5, the archer tower gets a solid stone base connecting each support.
- At level 6, the lattice supports and exterior staircase are removed, and solid vertical supports are added. The wooden platform receives the stone battlements and the green flag is extended to cover the interior.
- At level 7, the stone battlements around the platform are reinforced and the solid stone base is higher to completely obscure the interior.
- At level 8, the archer tower receives metal braces at the bottom of each leg.
- At level 9, the archer tower flags are shortened to reveal the interior again and the metal on each leg turns into spikes.
- At level 10, the flags are enlarged again, the golden plates are placed around the entire tower, and the wooden supports become darker.
- At level 11, the color scheme changes completely as all wood is replaced with dark iron, and the battlements are given dark iron shields at each corner with stone skulls between them. The flag changes from green to orange.
- At level 12, the tower gains gold protection shields on the bottom and gold spikes all over with silver corners on the top. The flag is replaced with dowels and the concrete walls are made of highly polished metal. Archers shoot with fire arrows. The boards where the archers are also change direction.
- At level 13, the 3 gold guard shields merge into 2, becoming thicker and the silver on top turns gold instead. The plating of the lower spikes come together to become a deep crimson, and the corner shields turn red. The tower also gains a gold colored base on each leg and a lighter shade on the wood on top.
- At level 14, the battlements turn white and now sport golden spikes, with golden chains connecting the two. Large gold nails replace smaller fixtures and the base is reinforced by a stone cladding.
- At level 15, the tower's foundations are made of a concrete-like material, two-tone gray and smooth-looking. The foundation spikes and chains hanging from the battlements disappear, and the corners become black stone with slightly smaller spikes.
- The number and apparent level of the archer in the tower also change with level:
- When first built, the archer tower has two archers on its platform, with the appearance of a level 1 or 2 archer, and shoots normal arrows.
- At 4th level, they start shooting fire arrows.
- At 5th level, level 2 archers are exchanged for level 3 or 4 archers.
- At 7th level, a third archer appears, and they switch to shooting purple arrows.
- At 8th level, level 4 archers are exchanged for level 5 archers.
- At 10th level, Archers arrows begin to explode on impact.
- At 11th level, the level 5 archers are exchanged for level 6 archers and fire arrows again.
- At 13th level, the level 6 archers are exchanged for level 7 archers, the arrows they shoot are reddish pink.
- At 16th level, the appearance of archers changes to that of a level 8 archer.
Constant improvement
Town hall level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quantity Available | 0 | 1 | 1 | 2 | 3 | 3 | 4 | 5 | 6 | 7 | 8 | 8 | 8 | 8 |
Normal
Level |
Damage per second |
Damage per shot |
Life |
Cost |
Construction time |
Experience obtained |
Town Hall Required Level |
---|---|---|---|---|---|---|---|
1 | 11 | 5.5 | 380 | 1,000 | 1m | 7 | 2 |
2 | 15 | 7.5 | 420 | 2,000 | 30cm | 42 | 2 |
3 | 19 | 9.5 | 460 | 5,000 | 45cm | 51 | 3 |
4 | 25 | 12.5 | 500 | 20,000 | 3h | 103 | 4 |
5 | 30 | 15 | 540 | 80,000 | 8h | 169 | 5 |
6 | 35 | 17.5 | 580 | 180,000 | 8h | 169 | 5 |
7 | 42 | 21 | 630 | 360,000 | 12h | 207 | 6 |
8 | 48 | 24 | 690 | 720,000 | 12h | 207 | 7 |
9 | 56 | 28 | 750 | 1,000,000 | 16h | 240 | 8 |
10 | 63 | 31.5 | 810 | 1,500,000 | 1d | 293 | 8 |
11 | 70 | 35 | 890 | 2,000,000 | 1d 12h | 360 | 9 |
12 | 75 | 37.5 | 970 | 3,000,000 | 2d | 415 | 10 |
13 | 80 | 40 | 1,050 | 4,000,000 | 3d | 509 | 10 |
14 | 92 | 46 | 1,130 | 5,500,000 | 6d | 720 | 11 |
15 | 104 | 52 | 1,230 | 7,000,000 | 8d | 831 | 11 |
16 | 116 | 58 | 1,330 | 10,000,000 | 10d | 929 | 12 |
17 | 122 | 61 | 1,410 | 12,000,000 | 12d | 1,018 | 12 |
18 | 128 | 64 | 1,510 | 14,000,000 | 15d | 1,138 | 13 |
19 | 134 | 67 | 1,600 | 16,000,000 | 16d | 1,175 | 13 |
20 | 140 | 70 | 1,700 | 17,500,000 | 17d | 1,211 | 14 |
Scope | Attack speed | Type of damage | Target unit type |
---|---|---|---|
10 | 0.5 s | Single objective | Land and air |
Perfected
Level |
Damage per second |
Damage per shot |
Life |
Cost |
Construction time |
Experience obtained |
Town Hall Required Level |
---|---|---|---|---|---|---|---|
10 | 126 | 31,5 | 810 | 1.500.000 | 1 d | 293 | 8 |
11 | 140 | 35 | 890 | 2.000.000 | 1 d 12 h | 360 | 9 |
12 | 150 | 37,5 | 970 | 3.000.000 | 2 d | 415 | 10 |
13 | 160 | 40 | 1.050 | 4.000.000 | 3 d | 509 | 10 |
14 | 184 | 46 | 1.130 | 5.500.000 | 6 d | 720 | 11 |
15 | 208 | 52 | 1.230 | 7.000.000 | 8 d | 831 | 11 |
16 | 232 | 58 | 1.330 | 10.000.000 | 10 d | 929 | 12 |
17 | 244 | 61 | 1.410 | 12.000.000 | 12 d | 1.018 | 12 |
18 | 256 | 64 | 1.510 | 14.000.000 | 15 d | 1.138 | 13 |
19 | 268 | 67 | 1,600 | 16,000,000 | 16d | 1,175 | 13 |
20 | 280 | 70 | 1,700 | 17,500,000 | 17d | 1,211 | 14 |
Scope | Attack speed | Type of damage | Target unit type |
---|---|---|---|
7 | 0,25 s | Single objective | Land and air |
Refinement cost |
Refinement time |
Village Archer Tower Level Required |
Required level of Torre de Arqueras TC |
---|---|---|---|
4.000.000 | 7 days | 10 | 6 |
Main Village Buildings | |
---|---|
Defensive buildings | Canyon • Arqueras Tower • Mortar • Defense rockets • Wizard tower • Air traffic controller • Tesla tower • Bombardier tower • Crossbow • Infernal tower • Artillery Eagle • Tesla Gigator • Infernal Gigator • Catapult • Infernal Gigator (TH14) • Walls
Traps: Bomb • Spring Trap • Aerial Bomb • Set of Explosives • Aerial Trace Mine • Skeleton Trap • Tornado Trap |
Resource buildings | Town Hall • Gold Mine • Elixir Collector • Dark Elixir Extractor • Gold Store • Elixir Store • Dark Elixir Store • Clan Castle (Treasury) |
Army buildings | Camp • Barracks • Dark Barracks • Laboratory • Spell Cauldron • Dark Spell Cauldron • Workshop • Altar of the Barbarian King • Altar of the Archer Queen • Altar of the Grand Sentinel • Altar of the Royal Fighter |
Other buildings | Decorations • Obstacles • Builder's Hut • Master Builder's Hut • Ship • Loot Cart • Strongman's Caravan • Supersauna |